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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>I Read This Week - Sam</title><link>https://www.ireadthisweek.com/author/Sam</link><description>What Sam read about this week</description><atom:link href="https://www.ireadthisweek.com/author/Sam/rss" rel="self" type="application/rss+xml"></atom:link><item><title>I Read This Week - Sam - 2021-08-23</title><link>https://www.ireadthisweek.com/author/Sam/post/2021/08/23</link><guid>https://www.ireadthisweek.com/author/Sam/post/2021/08/23</guid><description>&#xA;##### Virtual Reality Sectors&#xA; charset=&#34;UTF-8&#34;Right now we&#39;re looking at a split between gamers in VR and the companiesthat produce those games. Then a more of a B2C or B2B sector of VR. Whichshows the potential growth in the space. To be frank it&#39;s interesting tosee how fast VR has picked up steam in the past 6 months alone.--000000000000bcc2b905c9c71744</description></item></channel></rss>