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Virtual Reality Sectors

charset=“UTF-8”Right now we’re looking at a split between gamers in VR and the companiesthat produce those games. Then a more of a B2C or B2B sector of VR. Whichshows the potential growth in the space. To be frank it’s interesting tosee how fast VR has picked up steam in the past 6 months alone.–000000000000bcc2b905c9c71744

 
 
 
 

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